A business simulation game where you build out the ultimate 3d print farm. How many 3d printers can you get?!

Patch Notes:
V0.02 added launch screen and confirmation before purchasing 3d printer
V0.03 added 3d random chance 3d printer failures
V0.04 added music and sound effects
V0.05 implemented first 3 upgrades
V0.06 fixed mouse click registering through buttons, added fourth upgrade (7/5/22)
V0.07 fixed mouse blocker glitch, added fifth upgrade, started implementing monthly recaps (7/6/22)
V0.08 added filament management and supply chain simulation (7/7/22)
V0.09 added shelf organization upgrade (7/7/22)
V0.10 implemented and refined gameplay progression, fixed button mouse blocker glitch, added more upgrades. (7/8/22)

V0.11 added hints, doubled the game speed, and added a button to mute music


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When organizing a shelf: Inventory and fillament should have priority so those slots will be chosen first.

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cool game, got all the upgrades! (using loans which hard to tell if I am actually paying them back)

the amount of text on the screen is distracting, like I got confused when a printer stopped working, but it was because it ran out of filament which was at the top of the screen in red. I just automatically filtered it out as there is so much text

also clicking anywhere a little bit off giving the buy printer popup is a bit annoying

if u click on a button it will also click on the spot below it on the shelf bringing up the buy printer prompt. Also as soon as u click a spot it clears the organization tag on the shelf even if u clicked it accidentally and did not intend to buy a printer

printers keep printing even if there is no open spot for it to place the new 3d printed object on the shelf wasting filament

Also full screen would be nice

Hi WanderingDev, thanks for the feedback!

In response to your feedback, I:

1. Reduced the amount of text on the screen to make early gameplay more intuitive. As the player progresses more information / text is added.

2. Added "starter" filament and made the "buy filament" button appear only when the player first runs out of filament. This way it is very apparent where to buy more filament.

3. Buttons should no longer be able to "click through" to the shelves behind the buttons.

4. Added fullscreen button.

Added to my to-do list:

1. Only allow removal of object if there is space on the shelf.

2. Make the shelf organization system better. 

Thank again for the feedback! -Steven

V0.05 known issues: marketing upgrade automatically implements without user input.